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JUMPER.DEH
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Text File
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1997-04-28
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2KB
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61 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
# This patch lets your player... JUMP. YES, I SAID JUMP. Fire the plasma
# rifle to jump. This jump is, unfortunately: 1. primative--you can barely
# control this jump, though with any practice, you'll get the hang of it; 2.
# damaging, because the kick on this backpack is a bit more than your player
# can get used to. It isn't very much damage at all, though--20%. When you
# think about how this is less damage than anything over an impball might
# do, and the damage is negated some by armor, it isn't much.
#
# How I did it: This is based off of the Archvile's attack. If the Archvile
# doesn't get a chance to create a flame, it's attack only does 20%. So, I
# created a projectile with gravity, 0 speed, and a death frame that made
# it turn to the player and attack it with this weak Archvile attack. It was
# pretty simple, really, once I learned a way to weaken the attack and
# thought about it a little bit. To make it more like a jetpack, I made the
# projectile invisible and gave it an alert sound like a jetpack's activa-
# tion(sort of, anyway).
Doom version = 19
Patch format = 6
Thing 35 (Kick Jetpack)
Alert sound = 10
Death frame = 263
Death sound = 0
Speed = 0
Bits = 66584
Frame 77
Duration = 40
Frame 258
Duration = 12
Frame 259
Duration = 12
Frame 260
Duration = 16
Frame 261
Next frame = 264
Frame 262
Sprite number = 20
Sprite subnumber = 32768
Duration = 2
Frame 263
Sprite number = 20
Sprite subnumber = 0
Duration = 2
Next frame = 0
Pointer 133 (Frame 263)
Codep Frame = 264